Welcome to the Frontpage
{TGE} Aquaria - Review PDF Print E-mail
Written by Jarrett Voight   
Wednesday, 13 January 2010 16:38

The Gaming Experience

Aquaria

Aquaria Concept Art

 

One of the most popular themes featured in games is the ocean, with its deep and often exotic setting. Seldom do games actually manage to achieve a result that properly takes advantage of this. However, Derek Yu and Alec Holowka as partners of the independent developer Bit.Blot have come together to release a game that succeeds primarily on this very point. The game Aquaria asks you to explore a huge underwater world to discover its beauty and the dark secrets they hide. The gameplay is solid, though not without its quirks, and very rewarding. It is in the world it delivers, however, that the true achievement lies. As players face the challenges of each area and progress toward the final boss, they are brought into a deeper world where the gameplay becomes progressively less important to the game and to the player than the immersive sights and sounds.

 

~ ~ ~

Premise

---------------------------------------------------------------------------------

 

The game offers first and foremost a magical world beneath the sea. Populated by many diverse locations, unique creatures, and hidden treasures, each corner of the ocean beckons the player to explore its depths. You will find yourself in undersea temples, expansive oceans, lush forests, and more as you reach further into its world. The game pulls you into this world and often invites you to be part of it. Allowing your character to rest on a seabed and gaze out into the ocean does not really have any effect on the game, but it gives the player the opportunity to take it in as if he were with the game's protagonist.
The story of the game actually revolves entirely around reliving the life of Naija, the story's protagonist. She is a creature who, like the rest of the Aquaria's world, is imbued with "the Verse" a central force in all the waters and creatures. She is content to live without memory or ambition until she is suddenly thrust into a new sense of consciousness. No longer satisfied with her peaceful life, she sets out to find answers, about the world around her and about herself. As you explore Aquaria, she shares her adventure with you while she encounters wonder, curiousity, love, but ultimately a loss of innocence. It is an experience that offers not only tranquility, but also a darker and almost unsettling mystery.

 

The Underwater World of Aquaria

What mysteries lie beyond Naija's home?

 

~ ~ ~

Gameplay

---------------------------------------------------------------------------------

 

Exploring the world of Aquaria is usually graceful and intuitive. The game's central controls revolve around using the mouse to point the direction you want Naija to swim, and then left-click to dash into movement should you find yourself in danger. It's generally forgiving, offering an instant change of direction for avoiding the hazards, and also gives you a full 360 degrees of motion. The standard WASD keyboard control configuration can be used as well, but only gives you eight directions, making it more useful for situations where you will need to aim independently of your movement and for some complicated platforming situations. Analog control is also supported. The physics feel natural while swimming, however the dash makes it less about acceleration and more about maneuvering. Additionally, the game also features wall jumping and the occasional air pocket, both of which are also susceptible to the quirks with momentum. These do, however, offer plenty of advantages for some bosses and enemies for an experienced player.
Despite the prevalence of predators and boss creatures, combat is not the primary focus. However, the game doesn't consider this any excuse for downplaying the number of projectiles. Whether or not you choose to fight back, learning to dodge a flurry of attacks is an invaluable skill. To aid you in your quest, you will collect recipes which you can use to turn any pickups you harvest (whether violently or nonviolently) into special powerups that will help you withstand the more difficult encounters, along with costumes which will offer their own bonuses. You will earn the ability to use a basic attack form at some point, but this effectively replaces every special ability you have at your disposal. You swap in abilities using the Verse, which you can form melodies out of by right-clicking and dragging your cursor to the musical symbols in the right order. Swapping out is far easier, clicking with both mouse buttons to revert to your original ability and shape, but this does often result in a misfire, making the alternate key 'X' more handy.

 

Warp Turtle

This gentle creature will help you instantly reach faraway waters.

Each ability will allow you to explore deeper and in some cases offer you a different method for defense. Only two out of the six abilities are truly situational, depending on how you play, you may prefer to unleash a figurative hell with energy form, claw your way through obstacles with beast form, or attempt for a more pacifist approach in your natural form, et cetera. Once you reach a boss creature though, you'll find it necessary to experiment with each of the forms at your disposal to figure out how to expose its weak point. Some of them will then teach you a new song to use their powers.
As you earn these abilities, more areas are accessible. This forms the central foundation of the game's layout, which rewards you with plenty of secrets should you choose to return to an earlier area. The game's world is laid out in this exploration-based layout, much like Super Metroid, Cave Story, and some of the newer Castlevania games, but it is far less confined. You'll be using the map quite a bit ('Q' on the keyboard or selecting the minimap), allowing you to place markers or look for areas where you can cook the more complex recipes. The game also gives you the opportunity to use warp turtles should you be in a hurry. However, due to the layout of the game, it benefits the player more to explore in order to bring an admittedly steep difficulty curve down to a slightly more accessible level. Fortunately, there is no "point of no return" in this game, making it possible to go back and stock up on weapons or replay the game without starting over.
Even after the game has been finished, there's plenty of reasons to come back. For some players, searching for some of the more cleverly hidden recipes and treasures is a welcome reason to be immersed within the world of Aquaria once again. The recipes don't need to be found in the world, however, you can experiment or ask your friends if they have any of the more rare ones to share. If you wish you can try to decode the Aquarian alphabet and use it to read some of the messages written throughout the world. There are also three memories that will allow you to trace Naija's quest even further beyond the ending which aren't necessary for completing the game. Whether or not the secret ending is worth it may be a subject of debate, but the requirements for finding it are complex but not unattainable. On top of all of that, the game also comes with its own level editor. Its a tile and object based editor that offers you full freedom in making the level, though the tutorial is a bit hard to approach. If you have some understanding of LUA scripting, you can even change the characters and graphics for a total conversion. Unfortunately, the game doesn't have that many mods out there, currently with a story mod, a scenery mod, and an arena mod.

Aquaria: Seahorse

Tame seahorses with the power of the Verse.

~ ~ ~

Sound/Music

---------------------------------------------------------------------------------

 

Quite possibly the most crucial aspect of the game is its music. One of the creators of the game is a talented composer with a passion for music, and as such the music is tied very closely to the game's levels and characters. All of them have the magical feeling over the ocean, but the melody and progression is fit to each area, whether it is lush and lively song for the Kelp Forest, the tranquil song for Naija's home, or song that seems to convey a feel of regret for the ruins. The game also is paced by its music. Most of the exploration-heavy areas have more ambient melodies while closing in on each boss's lair will sound more menacing, the battle themes themselves are exciting and sometimes terrifying, and the endgame's music is bound to get your heart racing if the gameplay and the story haven't already done so. Altogether, the production qualities of the game's music as well as the amount of it there is to enjoy stands out among indie games, to the point where it even has an official soundtrack in retail.
Naija's gift with "the Verse" is a huge part of the game. It is how she acquires abilities from the ancient spirits, it is how she finds treasures, she uses it to direct seahorses, it unlocks doors, weakens some enemies, and even leads some of the smaller and more harmless creatures to follow you. You can learn up to nine songs- not including those used to unlock doors- six of which are transformations and three of which are abilities for Naija in her initial form. While other games like Legend of Zelda's musical mechanics tend to take each song you play and then expand on it for each ability, each song in Aquaria is merely a pattern ringing notes, with no cutscene to interrupt the gameplay.
The sounds you will hear in the game are excellent quality, but none stand out the way Naija's voice does. The way the water rushes by when you dash into a swim, the different sounds for the different projectiles, the sound of your own jaws crunching a fish in beast form, and many others are all very satisfying to use.However, because you are living Naija's life through her eyes, you will hear her story almost entirely through her voice. Her sighs, her little laughs, her cries, and most especially the voiceovers help keep the game enchanting. The game's script is very demanding, requiring a full range of emotions and Jenna Sharpe, the voice of Naija, manages to cover every one of them without sounding awkward. The only instances where the voice is anything less than outstanding is active dialogue, partly due to the fact that the sprites aren't animated to display the feeling the voice communicates. Jenna Sharpe also closes the game with a beautiful song that truly represents the magic of this game and adds a beautiful anecdote to an outstanding game.

 

Aquaria Original Soundtrack

A special collector's edition soundtrack with fifty tracks, concept art, and more!

~ ~ ~

Visuals

---------------------------------------------------------------------------------

 

As you explore the ocean, you can't help but notice the detail of some of the areas you'll find. Skittering crabs in the darker corners of the sea, the ornate pillars of Mithalas City, and the life-filled Kelp Forest all add to the feeling of exploration. However, the game also keeps the visuals consistent with the feel of the game. The game uses a darker palette for the more mysterious areas, a more colorful palette for the more awe-inspiring areas, brighter for freeing areas, and a more sickly or sinister palette for the more disturbing areas.
Each sprite is beautifully drawn, whether it is Naija in any one of her costumes or forms, or whether it is the bosses and other creatures you will find. However, the animation tends to be insufficient. It doesn't ever really get in the way except when shooting with your energy form, and during ingame cutscenes when you expect more activity out of the characters. Items and treasures are all easy to notice and identify. One particularly intriguing detail is the way the game makes each recipe's appearance help to indicate what ingredients are inside... with the exception of the generic and useless sea-loaf. Songs are also represented by symbols, and the game has its own alphabet with which it depicts its own writing.
The presentation of the game is usually excellent. The save menu, title screen, recipe menu, and map screen look quite appealing and are easy to understand. However, should you require to us 'F1' to look at the help menu, you will find it is just a really long body of text that skips to whatever it thinks is most relevent to your problem. Furthermore, the editor's interface severely lacks the polish of the rest of the game. Where the game goes beyond its own standards is the colorful storyboard cutscenes that will open and close the game as well as fill in some backstory. These do, however, make the lack of expressiveness in sprite-based cutscenes far more noticeable. Overall, however, the game is easy to look at and navigate through.

 

The Kelp Forest

The Kelp Forest is full of life... and danger!

~ ~ ~

Personal Experience

---------------------------------------------------------------------------------

 

One of the first games I've played was a little game called Ecco the Dolphin II: The Tides of Time, andI really loved the atmospheric quality of its areas and music, though the gameplay was not quite refined and was frustratingly cheap. I'd also been introduced to Super Metroid which set a new standard for exploration. With Aquaria, I'd found a game that reaches the ambitious goals of Ecco while playing far better and featuring Super Metroid's emphasis on exploration.

I'd often play Aquaria as a means to relax, given the game's natural ambience. However, as I'd reached further into the story, I'd become emotionally invested in the character of Naija and her story, which made the end-game that much more significant... and that much more personal.

 

~ ~ ~

Score

---------------------------------------------------------------------------------

{TGE} Grade: B

* Editor's Recommendation*

  • Story - 8 (It is not so much the story as the way it is presented. It has quite a few clever twists, but its the immersive quality of it that makes the difference)
  • Design - 9 (Recipes and inventory, the exploration, the use of transformations and powerups, the movement and combat... not to mention the beautiful rendering of an underwater fantasy)
  • Gameplay - 8 (The gameplay is solid and enjoyable from start to finish, and definitely works well with the all of the concepts explored.)
  • Presentation - 8 (The game deserves a perfect score for the music alone, not to mention the visuals and production values. However the animations sometimes leave something to be desired, and the interface for the help is hard to navigate.)
  • Total - 8.25

----------

  • Difficulty Curve - The game offers you every opportunity to make the encounters easier on yourself, with a recipe system for powerups, and pretty flexible costumes to help you keep yourself alive.
  • Audience - Fans of exploration based games like "Super Metroid" are sure to love this game, but the players looking for an immersive experience would get the most out of the game.
  • Replay - Collecting recipes, treasures, exploring hidden regions, retreiving memories, just enjoying the scenery, speedrunning, modding tools, an alphabet to decode, and more.

~ ~ ~

 

Aquaria offers an ultimately rewarding experience, focusing on immersing the player in the beauty of its underwater fantasy, with beautifully detailed visuals, excellent soundtrack, dark story, and solid gameplay.

Bit.Blot has made an excellent name for itself with this game. Although they have indicated interest in returning to Aquaria, Alec and Derek have gone their seperate ways. Derek went on to create Spelunkey while Alec formed a new development team in his own home and has begun pre-production work on Marian, the spiritual sequel to this game.

 

Note: All images included in this review have been taken from Bit.Blot or Infinite Ammo and cropped and scaled to suit the review. For the full images, browse the game's home page.

 

Links:

 

Home-Page - http://www.bit-blot.com/aquaria/index.html

Store - http://www.bit-blot.com/aquaria/buy.html

Soundtrack - http://tinyurl.com/Aquaria-Soundtrack

Demo - http://www.ninj4comic.com/aquaria/AquariaDemo.2007.12.07.exe


Last Updated on Tuesday, 19 January 2010 20:05
 
{TGE} Okami - Review PDF Print E-mail
Written by Jarrett Voight   
Thursday, 07 January 2010 16:25

The Gaming Experience

Okami

Okami Cover Art

 

Whether it is the story, the gameplay, the basic premise, or perhaps just the visual direction, there are always a few games that really stand out. Okami is one such game, for its rich story is blended with its stylized visuals to deliver an experience that not only looks good, but plays well. Inspired by The Legend of Zelda, this game takes the genre and delivers it with its own unique flavor. The Japanese themes may seem exotic or strange at first, but they are approachable by the player and help to work alongside the art direction and story to make the game one solid piece.

 

~ ~ ~

Premise

---------------------------------------------------------------------------------

 

Demons run rampant across Nippon, and so many of its inhabitants have forgotten about the gods. It had been one hundred years since Nagi ended Kamiki's sorrowful tradition, in which its fairest maiden was delivered to the terrible beast, Orochi. Just before the anniversary of Nagi's victory, a mysterious man unwittingly frees the terrible spirit Orochi, and the world is plunged into darkness. Into this accursed world, the great goddess Okami Amaterasu awakens in form of Shiranui, the white wolf that had helped save Kamiki.

Like The Legend of Zelda, the game begins in a small corner of the world and slowly expands until you can finally encounter your nemesis. You'll cast out demons, restore the world to its former beauty, and help out those you encounter. Unlike The Legend of Zelda, your powers rely not on the weapons you carry- though they help- but on the faith of those who you will encounter. You can then use the power of their faith to increase your life force, the amount of ink you carry, the amount of money you can carry, and the amount of times you get a second chance after being defeated.

Before you begin the game, you receive a spunky little helper by the name of Issun. He basically does all of the talking for you, though not without expressing his own playful humor, dropping innuendos, and making his own feelings quite clear. He's not merely your voice and helper, but he's a character in his own right, who sees perhaps more development than anyone else you'll run into.

The game takes many twists and turns, certainly too many to detail in a way that would do them justice. However, its story is darker than the average fantasy game. Faith, loyalty, betrayal, sacrifice, destiny, and more lend themselves to the story. When the game finally reaches its conclusion and all these come together at last, the game makes up for its often heavy themes with a truly uplifting scene. Unfortunately, the Wii edition of the game omits the credits, which means you'll miss out on a lovely vocal piece and an easter egg that comes after the credits. Nevertheless, as a player who who is not afraid to look for inspiration in the story of a video game, the last chapter of the game had a profound effect on my own life and it is unlikely any player who is looking for a thought-provoking and inspirational story will be dissapointed here.

The game may not be one for the younger or more sensitive audience, but it still has its own humor. Issun shows no compunction about speaking his mind around you, never mind the fact that you are a goddess. And then there is the quirks of many of the NPCs you'll meet. There are a few curveballs that don't necessarily mess with the game's consistency but definitely show you something more ridiculous than you expected. Don't worry, as Okami doesn't appear to have a centralized fanbase, none of these have been elevated to memes, nor are they really that ridiculous.

 

Susano Cutscene

It's time for.... Susano-style SLICE

 

~ ~ ~

Gameplay

---------------------------------------------------------------------------------

 

You start out in a dark ethereal world where you get the chance to get a feel for the game. Before long, you'll meet one of the celestial gods, who'll greet you and give you their powers. Each of these divine powers will correspond to a celestial brush technique. By tracing a shape on the screen (either with the wii remote or the analog stick) you can control the flow of the water, the voice of the wind, the reach of the vines, and even make summon forth the moon and the sun. At first, some of the elemental abilities are very situational. However, later in the game you can learn a symbol that will summon the element, or you'll receive weapons that offer a handy source of the element. Keep a close eye on the ink you carry, as using up all your ink will cause you to lose all of your divine powers, including your melee weapon.

The controls are generally straightforward. As you progress through the game, you'll also have the chance to learn new abilities. Most of these will be helpful, but those with the Wii edition of the game will find themselves better off without "fleetfoot", which allows you to dodge by shaking the nunchuk. Not only doesn't it work properly, but its hard to keep your nunchuk steady enough to not be dodging every couple seconds. The Wii edition also offers a few tradeoffs with the brush technique. It is much easier to swap back and forth between the celestial brush and normal combat, but some of the more complex symbols can be unforgiving. In the PS2 original, its far more precise, but it takes a little bit longer and doesn't quite lend itself to spamming celestial brush powers on your foes.

The game features an inventory as well as many different weapons to choose from. The inventory is useful early on when you don't have many powers, but at the end of the game and particularly if you choose to start the game over with some of your stock from the previous playthrough, you'll find it far too abusive in the game proper. However, some of the sidequests feature enemies that will test your mettle regardless of how much junk you carry. The weapons are divided into three categories, each of which play differently. The standard divine mirror deals out moderate damage but can be hard to land combos, while the rosary is really good for building up combos but a single hit doesn't deal much damage at all. The glaive is by far the most powerful weapon in the game, but slow and chunky. Players that favor speed will probably opt for the rosary, whereas those that like to take their time setting up a few solid hits will want the glaive, however the difference in damage even among the top-teir weapons is so dramatic that you may find yourself using the glaive just to make the fight easier on you.

The game's combat system is very effective. Unlike The Legend of Zelda, you don't encounter enemies while exploring, but instead you may run into demon scrolls which throw you into a furious confrontation, not unlike the battle system of a Japanese role-playing game. Defeating enemies in a particular way will net you demon fangs, which will allow you to receive some of the more interesting tools. Also like RPGs, if you choose to avoid all encounters, you'll find yourself a little short on cash compared to someone who's been grinding half the game. What the game does feature in common with the aforementioned series is a gimmick-based puzzle boss. For example, there is a boss which you'll need to use the divine wind to extinguish the flames once you damage his armor, and another where you need to use vines to expose its weak spot.

The difficulty curve is different for every player. The more sidequests you focus on, the less challenging the main game will be. However, the sidequests often feature their own challenges, making it a fair tradeoff. Overall, the difficulty curve is quite standard all across the board except where the last boss is concerned. If you're the kind of player that needs to have a real challenge, then you'll want to look for it elsewhere. Fortunately, the boss is anything but anticlimactic, thanks to the presentation and the music.

The game's progression is more story-based than its counterparts. Rather than follow a general pattern of "overworld-quest-dungeon-boss", you'll find a more traceable pattern between the story of each act of the game. Generally, it will favor the overworld and associated quests above most other aspects of the game. However, when you finally do come to a full-fledged dungeon, it is always a memorable experience. The game will take you about thirty hours, depending on how long you spend on sidequests and just wandering around lost. This does not include restarts, and if you're planning on getting 100%, then you'll be spending at least twice as long searching every nook and cranny.

Even after you've finished the game proper and have become too powerful to meet a real challenge, there's still plenty of excuses to come back for more. First of all, the game offers you the opportunity to play through the game again with most of your treasures intact and a few new interesting- though not necessarily useful- powerups that can change your appearance. Besides treasure, there's also a ton of sidequests to improve your divine powers and collect stray beads. You can also find stray beads hidden cleverly throughout each area, but you will not be able to use them until you've reached the end-game at least once. For the most devoted completionists, you can also try to take care of 100% of each and every animal, find all of the hidden clovers, encounter and defeat every enemy, et cetera.

 

Orochi Battle

The dreaded legend of Orochi ends with you

~ ~ ~

Sound/Music

---------------------------------------------------------------------------------

 

The music is hard to miss. From the very beginning, it has Asian-themed instruments and a remarkable soundtrack. There is a huge number of unique themes and motiffs, such as Issun's quirky "sproingy" theme, Susano's rousing "hero" theme, or the menacing "curse" theme- to name but a few. Each character or group of characters that will play a major part in your quest will have their own theme which effectively captures the presence of the character. The music swells with the story and gameplay, giving it the immersion of situational ambience but the noteworthy aural quality of stage-by-stage background music.

The sound effects are very cleverly interwoven into the game. Not only does the chime flourish change depending on the value of the item you find, but there are many smaller details like a small drum playing when you face a demon carrying a drum-shaped weapon. The dialogue is accompanied with strange nasal sounds, which manages to avoid the awkward silence in games like Zelda without forcing you to listen to them "talk".

 

~ ~ ~

Visuals

---------------------------------------------------------------------------------

 

The game is visually astounding to say the least. Every single aspect of the game looks like it were drawn on parchment with brush and ink. This includes projectiles, effects, the menu, each animated character, your own powers, and even the sweeping landscapes. This not only gives it a definite style, but it also gives it a sense of consistency, so that when you weild the brush it really feels like you are creating something within that world. Every item at least looks like you could draw it with your brush if you wanted.

Aside from the style, the locations are breathtaking. There are bamboo groves, underwater realms, mountains, seas, lands frozen under a flourescant snow, and so much more. Watching each world spring back to life at your feet is quite a rewarding experience. The world is also populated not only by NPCs but by animals of many kinds, which you can generously provide for if you choose. (or you can use your divine powers for mischief)

The visual appearance of each character is well fleshed out and like their theme, helps to bring out their personality. Issun looks like a little bug, Sakuya looks like an enchanting deity, and Susano looks like a rugged buffoon. The creatures are also very well fleshed out. You'll meet imps, tengu, oni, kitsunes, and many other rogue spirits and not only do they all look like fanciful beasts, but there are a few whose appearance actually offer visual cues for disposing of them effectively.

 

Celestial Rejuvenation

Use your powers to restore Nippon to its former glory!

~ ~ ~

Personal Experience

---------------------------------------------------------------------------------

 

Okami was my first introduction to the Japanese culture, so I understandably felt a bit awkward playing it for the first time. With that said, this foreign aspect of it became part of the appeal. Among the things that stood out were the emphasis on spirituality, and the emphasis on natural themes.

The game itself was ultimately one of the most rewarding experiences I've played. Comparing it to The Legend of Zelda again and again is hard to avoid, due to the fact that even the game's producers admitted that it was his favorite game and one he looked to often for inspiration. However, it was a deeper experience than what I'd been used to seeing from games like it.

Its hard to say how I felt at first about the idea of a game where you play as a goddess and one of the most significant methods of increasing your powers is restoring the faith of the residents of Nippon. Due to my own religious convictions, the game's themes of faith and spirituality approached me on a personal level, and as such many of the stories only ever became more meaningful.

As I have said before, this game actually has had a tangible influence on my life. To celebrate the new year, I came back to relive the endgame to reinforce some of the values I had drawn from it the first time. Furthermore, many of my interests in Japanese themes were first cultivated here, which has understandably had an impact on what I've been willing to approach since then.

 

~ ~ ~

Score

---------------------------------------------------------------------------------

{TGE} Grade: A

* Editor's Recommendation*

  • Story - 9 (Dialogue-heavy but the story is exceptionally good. the pacing fits the gameplay even as the game's progression follows the story, and its themes are delicately interwoven as it reaches the climax)
  • Design - 7 (The design of the game isn't so much of a novelty as the game it takes its cues from, but the way it handles them is what is really exceptional. With that said, not all of the updates to the Wii version were polished)
  • Gameplay - 8 (The gameplay is familiar, but the brush techniques are an interesting way to handle progression. While there are quirks in both the PS2 and Wii, there are no flaws that truly detract from the experience)
  • Presentation - 10 (The music, the artwork, and the story arre interwoven very effectively and even by their own qualities, are nothing short of perfect.)
  • Total - 8.5

----------

  • Difficulty Curve - Depends greatly on how much time you spend collecting powerups. If you spend plenty of time in sidequests, the final boss won't be too difficult to defeat.
  • Audience - Just about any fan of "The Legend of Zelda" will find something to like here. Furthermore, those looking for an experience that feels unique and those looking for a deep story will also find this a worthy buy. Sensitive, younger audiences may find some scenes frightening, and there is some suggestive humor.
  • Replay - There is a ton of content for those who look for it. The game is very generous about showing you secrets, but finding them all is a different matter entirely. As for replaying the game itself, you'll probably wait until its been on your shelf a while.

~ ~ ~

Whether in the artwork, music, gameplay, or story, Okami delivers an extraordinary product. There are a few quirks, mostly revolving around the control scheme. If you're trying to decide between the two, here's a basic look at the differences.

 

PS2 version was the original, made several years back. It includes a parchment filter over everything and the ink canvas is a little bit more detailed. Drawing with the Celestial Brush is more precise but far slower. The PS2 also includes the credits sequence along with an easter egg related to a design you give an NPC late in the game.

The Wii version is the remake, and has the parchment filter removed and the ink canvas simplified. While the visuals don't suffer for it, it does make it more accessible. Drawing with the Celestial Brush is very easy from start to finish, but the more complicated symbols are difficult to pull off. Furthermore, while it is easy to use the brush, it is hard endure some of the longer fights. Additionally, Fleetfoot is totally useless, as it doesn't work except when you don't want it to.

 

Both are definitely worth getting. These smaller flaws aren't enough to make me recommend the game any less heartily, but may influence your choice between the PS2 and Wii version.

Also, there is a sequel coming out for the DS. Given how the stylus just lends itself to that kind of gameplay, I personally have high hopes for it. You can count on TGE to give you a detailed impression when its ready. Until then, keep your eye out for more features and reviews from The Gaming Experience.

 

Links:

 

Home-Page - http://www.okami-game.com/

Store - http://tinyurl.com/Capcom-Store


Last Updated on Wednesday, 13 January 2010 15:01
 
{RFN} Celebrating New Year's Day PDF Print E-mail
Written by Jarrett Voight   
Saturday, 02 January 2010 16:51

Celebrating New Year's Day

 

New Year's Day is quite an unusual holiday in that its purpose is to denote a change of date. Thanksgiving is a tradition for family and feasting, Halloween holds the darker side of tradition, with candy for kiddies of course, the 4th of July celebrates independence, and Christmas is a holiday dedicated to the coming of Christ, with possibly the strongest symbols and themes of the year which stretch beyond the expected boundaries of religion.
New Year's also fits into the context of Christmas, both in terms of when it occurs (Right in the middle of the 12 days of Christmas) and what it stands for. "We wish you a Merry Christmas, We wish you a Merry Christmas......... and a happy new year" I think that New Year's Day can be a little bit more than an anecdote to another holiday; in fact, I consider New Year's part of Christmas. After celebrating sacrifice in preparing for Christmas...  faith, hope, love, the bonds between friends and family, generosity,and good cheer during Christmas... it is quite appropriate to complete your celebration by reflecting on the year before and looking ahead during New Year's.

Think about some of the holiday classics. How many of them contain symbols and themes that are so appropriate to New Year's? "It's a Wonderful Life" is a reflection of life and how much it means to us... "How the Grinch Stole Christmas" ends with the Grinch redeeming himself and becoming a big part of the very season he tried to avoid- stealing Christmas in a very different way... "A Christmas Carol" is once again, a story about redemption, and it looks backward, it looks beyond itself in the present day, and it looks ahead- sounds like New Year to me! Let's not forget the original Christmas story. The Nativity was more than the beginning of a new year, it was the beginning of the next chapter of the word's history. The new term "common era" still starts at the same time, and coincides with "Anno Domini". The religious Christmas season does not end until the Epiphany, the pilgrimage of three lords from the east. What does epiphany mean in modern day usage?

 

Celebrate New Year by taking that fabled Christmas Spirit and using it to reflect and renew... much like Ebeneezer Scrooge or George Bailey. Hope, and self-improvement are very much a part of Christmas. New Year is not an anecdote, but a continuation of Christmas.

 

Merry Christmas,

Jarrett Voight (JEV3)

 
{TGE} Feature: Game Recommendations Part 3 PDF Print E-mail
Written by Jarrett Voight   
Thursday, 17 December 2009 20:58

The Gaming Experience

Feature: Game Recommendations Part 3

This is the time of year when people start postulating holiday wish lists, eager to take advantage of the opportunity for someone else to buy their junk for at least one month a year. While being the fan of tradition that I am, I certainly hope that there is more to it than that, I am well aware that you needn't necessarily be cynical to admit a little bit of selfish motivation during Christmastime. Because the usually bloated commercial industry becomes impossible to live with, it is sometimes helpful to look at a list of recommendations to help you decide which games are worth the trouble of begging your parents, bargain hunting, or spending your holiday money.

Therefore, The Gaming Experience would like to present a list of games for the PC and Wii that are sure to provide a rewarding experience. I'll outline the pros and cons of each game as well as what kind of tastes I believe they fit and why they are recommended. If I go through and review that game, I'll also link the review as well.


Today's theme focuses on the more challenging and strategic games, for the gamers that need to be clever in order to have a good time.


~ ~ ~

Braid

---------------------------------------------------------------------------------

 

Braid - World 2



"But if we've learned our mistake, shouldn't we be rewarded for the learning rather than punished for the mistake? What if our world worked differently? Suppose we could tell her 'I didn't mean what I just said,' and she would say: 'It's okay, I understand,' and she would not turn away and life would really proceed as though we had never said the thing. We could remove the damage and still be wiser for the experience." Tim ponders these questions as he searches for the princess. Between philospohical musings, wandering through worlds to put the pieces of the puzzle back together, and clever tricks, you can turn back the time and rewind your mistakes. This becomes even more significant when it introduces mechanics that behave differently depending on how you use your time.

 

Recommendation: A game with incredible usage of thought-provoking story, stylistic visuals, clever gameplay, and above all, exceedingly tricky puzzles.


Pros

  • With each new world comes a new feature that will keep you at your wit's end
  • The exceedingly deep story has many layers, partly telling a story, partly telling you about the characters, partly explaining the new gameplay mechanics, and more for those willing to dissect it all
  • You can skip almost every puzzle, but you won't be able to reach the finale until you've put all the pieces together
  • Even after finishing the game, you'll spend quite a while looking for the secret stars
  • The attention to detail has even gone into the music, which changes speed or reverses depending on how you alter the flow of time.

 


Cons

  • One of the stars is impossible to get if you don't figure it out before you finish the world 2 puzzle, and some of the challenges are very difficult to solve without word of mouth
  • The game is rather brief, and the secret stars are a little too challenging to extend replay by that much
  • The meaning of the game's conclusion is very unclear, but it definitely means something

Similar games:

  • World of Goo (Clever physics and building mechanics used for several intriguing puzzles with an outstanding sandbox mode and a surprisingly unpredictable story)
  • Portal (puzzle-based gameplay mixed with intriguing character development, it is addressed in more detail in the other article)


~ ~ ~

Metroid Prime Trilogy

---------------------------------------------------------------------------------


Metroid Prime 3 - Pirate Homeworld


The Metroid series has always been more about exploration than the combat or platforming. You comb through a labrynth of caves, using each new weapon or ability you earn to get closer to the next boss. When Retro Studios designed Metroid Prime, they may have switched to a First-Person Shooter perspective, but they retained this emphasis on exploration so you'll find yourself using the scanner feature often to figure out how to attack enemies and in some cases where to go next. Above all, the Wii's controls work perfectly for Metroid Prime, having since been applied to the entire saga following the success of Metroid Prime 3.


Recommendation:
First-Person Adventure game with both tricky puzzles and intense moments of combat.


Pros

  • The Wii controls are flawless. Everything is perfectly intuitive whether it is donning the helmet's scanner or aiming while locked on to your enemy. Even the nunchuk feels natural where its used.
  • Retro Studios took everything that made Metroid Prime 3: Corruption work on the Wii, and added it to the first two games. Then they offer all three games in one package for the same price. $50 for one game or for three... that's not a hard one to solve.
  • The scanner also allows you to collect lore, which allows you to piece together an eerie backstory. If you felt awfully lonely exploring the world's before, then wait until you read the history of Bryyo in the third installment.
  • The bosses are very climactic and often include some interesting method with which you must dispose of them
  • There are plenty of secrets and a robust achievement/award system where medals can unlock art, music, and extras.

Cons

  • Some of the clever sequence breaking techniques in Metroid Prime 1&2 have been rendered impossible, and some of the special effects are compromised.
  • The Wii's controls make some of the situations less difficult, so purists who are familiar with the first two games on the Gamecube may notice a difference in the difficulty curve.
  • If you abuse the scanner, it can feel repetitive even at times when you really need to use it.

Similar games:

  • -Virtual Console- Super Metroid (The Metroid series' signature classic. Also known for allowing the most noteworthy use of sequence breaking in the series, and one of the most memorably stories of its kind.. for its time)
  • Half-Life: Opposing Force (The alternate story of the original Half-Life game may still be dated, but its use of tricky situations, tough ambushes, and clever weapons help the game stand out)
  • -PC- Tomb Raider Anniversary (One of the most historic adventure games is remade in a form that tops the original while still fueled by nostalgia.)

 

~ ~ ~

The Secret of Monkey Island: Special Edition

---------------------------------------------------------------------------------


The Secret of Monkey Island: Special Edition


"My name is Guybrush Threepwood: mighty pirate!" Too bad nobody will take you seriously. Then again, its just as well, as this clever point-and-click adventure game was always more about the quirky humor than the deep story. The remake adds voice actors and more defined graphics, though still offering the option to play the old version for the purists. From start to finish, the game is a barrell of laughs, and the hint system is often helpful in keeping the game from becoming too tedious or frustrating.


Recommendation:
A great sample of the point-and-click genre for those with a sense of humor.


Pros

  • The story ranges from hilariously corny to hilariously clever without missing a beat. The voice acting and improved graphics only make this more effective.
  • Some of the most hilarious situations in the game can come from the unexpected solutions to puzzles.
  • Each character is a memorable caricature, particularly the protagonist who's eager but awkward attempt at bravado fuels the story
  • The dialogue trees always offer interesting options, and it may be worth it just to come back and try different dialogue choices.

Cons

  • The pacing of the game is not perfect. The third act of the game feels far more tedious than anything that came before it.
  • Unless you're really clever, the hints may not always be enough of a nudge, even when they come out and tell you what to do. Additionally, there is also the possibility of the hints system bugging out.
  • The game is somewhat short and doesn't feature too awful much in the way of replay value. Of course, it does come fairly cheap.

Similar games:

  • Telltale Games Adventures (Telltale Games has a talent for episodic point-and-click series, and has at least three franchises under its belt, including Tales of Monkey Island and Strong Bad's Cool Game for Attractive People)
  • Nancy Drew Mysteries (Clever puzzles set to the classic mystery-solving theme.)

~ ~ ~

Pikmin

---------------------------------------------------------------------------------


Pikmin Combat


Real-time Strategy elements are combined with a huge atmosphere of exploration as you find yourself stranded on a faraway planet, with your only chance of survival relying on your ability to farm and utilize the native pikmin to repair your ship. There are three basic types of pikmin, each with their own exclusive attributes that will aid your quest. You'll find items that you need a certain number of pikmin to carry, or enemies that will quickly cut your army down to size if you are unprepared. While it was originally released on the Gamecube, its been updated with Wii controls which use the pointer to relieve quite a bit of frustration when it comes to managing your pikmin. Although not as strong as its sequel, it is still not one to miss.


Recommendation:
Excellent blend of exploration and strategy elements.


Pros
  • Handling the titular pikmin is far easier in the Wii version
  • The Wii version also allows you to return to any previous day instead of starting over should you not be able to make it in time
  • The scenery is quite impressive despite its age
  • Both combatting beasts and overcoming obstacles rely on your use of the pikmin, keeping the gameplay feeling consistent.
  • The update of the game includes a widescreen option, which can be readily appreciated for those who want to take in the scenery

 


Cons

  • The time limit (thirty 12-20 minute days) can make the elements of exploration in the game feel more restrained
  • Though quite impressive considering the game's age, it doesn't push the boundaries of modern consoles as much as the original did for its generation

Similar games:

  • Fire Emblem: Radiant Dawn (A turn-based strategy game with a grand scale and effective core mechanics)
  • Mass Effect and almost anything else by Bioware (Each is a very fleshed out Western RPG experience, arguably representing the best the genre has to offer)
  • Silent Hill: Shattered Memories (The Wii take on the original horror game uses the Wii controls to arm you with nothing but a flashlight in an atmospheric and haunting adventure)


This should complete the list, though I won't pretend there aren't noteworthy titles worth looking into. However, if you're looking for a rewarding experience then there should be something on this list for you. Naturally, some will prefer some games to others, and surely there are games I've missed that offer a good experience. Talk about these games and your own favorites in the comments.

 

Be on the lookout for more reviews and articles by TGE. Until then, I hope to see you all on the forums and on the site!

Last Updated on Sunday, 20 December 2009 13:43
 
{TGE} Feature: Game Recommendations Part 2 PDF Print E-mail
Written by Jarrett Voight   
Monday, 14 December 2009 15:39

The Gaming Experience

Feature: Game Recommendations Part 2

This is the time of year when people start postulating holiday wish lists, eager to take advantage of the opportunity for someone else to buy their junk for at least one month a year. While being the fan of tradition that I am, I certainly hope that there is more to it than that, I am well aware that you needn't necessarily be cynical to admit a little bit of selfish motivation during Christmastime. Because the usually bloated commercial industry becomes impossible to live with, it is sometimes helpful to look at a list of recommendations to help you decide which games are worth the trouble of begging your parents, bargain hunting, or spending your holiday money.

Therefore, The Gaming Experience would like to present a list of games for the PC and Wii that are sure to provide a rewarding experience. I'll outline the pros and cons of each game as well as what kind of tastes I believe they fit and why they are recommended. If I go through and review that game, I'll also link the review as well.


Today's theme focuses on deep, story-driven games. From start to finish, they provide an immersive thought-provoking experience that accompanies a well-executed gameplay experience.


~ ~ ~

Portal

---------------------------------------------------------------------------------

 

Portal - Unsolvable Mission



At first glance, Portal appears to be a very creative use of physics puzzles with a story that is merely an excuse for you to find yourself in the midst of contrived challenges. As the game continues, however, the computer overseeing your performance shows a surprising amount of character development. Meanwhile, if you are willing to look for it, there are different threads of backstory, some of which connect the story to the Half-Life series, and others provide you with haunting clues as to what the computer is all about.

 

Recommendation: A deep, creative puzzle experience based around the physics of portals accompanied by an intriguing backstory.


Pros

  • Utilizes intuitive controls to sell the gameplay mechanics
  • Offers challenges and achievements to extend the replay value
  • The puzzles can get quite difficult but never truly feel cheap
  • The interface has the innovative charm of an indie game but the gritty depth of a retail first-person shooter
  • The details of the story and backstory is left to the player's imagination. The more story you look for, the more you'll find

 


Cons

  • Aside from the potential for modifications, the actual game itself is fairly short
  • There is some variety to the visual design, but it retains a definite claustrophobic feel which may be unpopular with some gamers
  • The cake is a lie

Similar games:

  • Trine (generic story with an outstanding presentation with physics-based tag-team gameplay)
  • Metroid Prime Trilogy (puzzle and exploration oriented first person shooter with plenty of optional backstory to dig up... see below)
  • Half-Life 2: Episode Two (Continues the Half-Life saga with more dramatic variety and emphasis on puzzles than the previous installments)


~ ~ ~

Okami (Review)

---------------------------------------------------------------------------------


Okami - Sasa Sanctuary


From the tradition of the Legend of Zelda series comes an experience that offers a more dramatic, story-based experience in a far more unique setting. Based off of Japanese folklore, the story may be awkward at first for Western audiences, but the there is a certain familiarity to the style that recalls the theme of Legend of Zelda. (visual gags, silent protagonist with a talkative helper, blatant fetch quests) However, where it deviates is in the standard formula. Where Legend of Zelda contains a story around the overworld-dungeon-boss-overworld pattern, Okami works this system around its story. The gameplay is a full and rewarding experience, with enough extra content to keep you hunting long after you've finished the game. Central to the gameplay is a mechanic where you can draw on the screen to summon the powers of the gods. Cutting apart enemies, calling forth the sunrise, bending even the wind itself to your will. The Wii version makes this even more fluid, if a bit more finicky.


Recommendation:
Excellent action-adventure gameplay experience focused around an exotic culture and with innovative gameplay mechanics


Pros

  • There is plenty of replay value, including many treasures to find, animals to feed, fish to catch, weapons to earn, and more. On top of it all, the game offers a "New Game Plus" where you get to start over while retaining some of your items.
  • The art style is very distinctive. The entire game has the flavor of Asian art, from characters to landscapes to attacks. On top of all that, the music is consistently amazing. From Susano's rousing battle theme, to Issun's cute little theme, to the menacing theme of your arch-nemesis, Orochi.
  • The battle system functions like a jRPG. There is a very clear division between combat and exploration and best of all, it actually works.
  • The story is rooted in Japanese lore but projects it in a way that is charming rather than intimidating or repulsive.
  • If you're one of those gamers that has a heart somewhere under that gunmetal casing, then there is no way you won't find at least one of the moments in the game touching.
  • There are plenty of gags, from the player character (Amaterasu in the incarnation of a wolf) eating the helper NPC when he says something wrong, to both the NPC and the goddess ogling the priestess's *ahem* very noticeable physical features.
  • Unlike Zelda, the overworld takes precedence over the dungeons, to the point where the only areas that you can truly call dungeons only stand out because they are so intimidating.
  • Despite the game's supposedly marginal success on the PS2 and Wii, there is still a sequel coming out for the DS next year

 


Cons

  • The game is very dialogue heavy. Either the cute unintelligible chatter that accompanies the dialogue will make it all worthwhile or will become nothing short of grating.
  • The inventory makes the difficulty of the game trivial in its last stages.
  • The Wii port removes one of the extras found at the end of the game (just a design showing up on the screen that you painted before the final fight) and the Fleetfoot ability is completely broken... so don't even bother learning it.
  • The game isn't exactly kid-friendly. There are several innuendos, cartoony yet graphic gore, and the second act is awfully dark for a sheltered audience.
  • While the difficulty curve is fairly light, the exotic theme may be hard to get used to at first. If being called "O great Amaterasu, origin of all that is good and mother to us all" doesn't make you feel uncomfortable, you should be fine.

Similar games:

  • The Legend of Zelda: Twilight Princess (A rennaissance of the classic gameplay concepts from "Ocarina of Time" with a story that revolves around shadow-like creatures and the twilit world)
  • -Virtual Console- The Legend of Zelda: Majora's Mask (Almost an expansion of Ocarina of Time, but with a more thought-provoking premise, and the dungeons and overworld tasks are far more sophisticated despite the game's shorter length)
  • Lost Winds -1&2- (A short game with a vaguely Zelda-like story where you pilot the character using the wind spirit past some interesting challenges)
  • Muramosa (It is to fighting-based action games what "Okami" is to the Zelda gameplay. Endearing japanese art style coupled with excellent gameplay make it worth a look)

~ ~ ~

Super Mario Galaxy

---------------------------------------------------------------------------------


Super Mario Galaxy - Melty Molten Galaxy


Mario remains proof positive that a gaming icon can continue to innovate even decades after its conception. Super Mario Galaxy is a very inventive 3D Platformer which takes place in microgalaxies and features relative gravity quite prominently. Running around planetoids from top to bottom can be one of the highlights of the game, though the puzzles, extra challenges, and creative level design helps to keep the game significant.
On a personal note, this was my first Wii game... aside from a couple party games with the family.


Recommendation:
Excellent for almost any fan of Mario or three-dimensional platforming.


Pros

  • Completing the game 100% will place you before many diverse and difficult challenges. Even when you've collected every star, you get the opportunity to do it all again with a slightly altered movement style.
  • The gravity gimmick is very well integrated, with a camera that almost always works with you and ample visual cues to let you know when you're going to fall to your doom instead of bend around the other side
  • Many sub-galaxies expand on the challenge of various themes, and some even introduce new themes.
  • The lumas are possibly the most endearing NPC to appear in one of Nintendo's games.
  • Not everyone may be able to identify with the backstory, but the finale of the ingame story is quite the eye-opener.
  • The game retains the classic humor of the Mario games, whether it is the innocence of some of the NPCs you run into or the humorous Toad Brigade.
  • The music is on a very grand scale. From the ambient, peaceful space melody to the rolicking reimagining of the overworld theme from Super Mario Bros, to the fan-favorite Gusty Garden theme.

Cons

  • Despite the difficulty of some of the challenges, the requirement for defeating the final boss are very easy.
  • The boss battles are usually very simplistic. While the Bowser fights do tend to be creative and epic, they are more cumulative than anything else.
  • The hub is both intuitive and interesting, but can sometimes get in the way when you just want to hop into a level
  • If you accidentily enter the library without wishing to hear the backstory, you're going to have to wait until the chapter is through.
  • Some of the purple coin challenges cross the line between challenging and frustrating

Similar games:

  • -Virtual Console- Super Mario 64 (More the spiritual predecessor to the game than "Super Mario Sunshine" had been.)
  • Wario Land: Shake It!! (A beautifully rendered 2d platformer with well executed game concepts and level design.)

~ ~ ~

Starcraft

---------------------------------------------------------------------------------


Zerg vs Protoss (cropped)


Real-time Strategy may not be popular for everybody, but diehard fans back in the day would swear by either Westwood's Command and Conquer or Blizzard's Warcraft. The most influential real-time strategy game however, was Blizzard's foray into science fiction, called Starcraft. It has set many of the standards of modern real-time strategies, and remains to be the best multiplayer/skirmish experience to be offered. Three races that are so different that even the way they recruit units changes and yet remain perfectly balanced. On top of all of this, the story is a true epic, and while some of the scenarios in the original are dated, the game still offers one of the most compelling stories to appear in a game of its kind. (One which would later influence Warcraft's lore)
On a personal note, this game's level editor has influenced me to this day. I've still yet to find something that can compare.


Recommendation:
Ideal for Real-Time Strategy fans, science fiction fans, and hardcore competitive players.


Pros
  • This is the game that set the standard for the Zerg rush as a faction specific tactic with its own counters and advantages... kekeke
  • The game doesn't easily get old, thanks to the dramatically different playstyles between factions.
  • Everything is perfectly trimmed. There are no useless units, and no cheap strategies (except perhaps the zerg rush) that outbalance all others.
  • The difficulty curve of the campaign is very forgiving. It is not until the last few missions of the first episode that you will be expected to show some RTS savvy. In contrast, even the first few missions of the last episode and of each episode in the expansion pack can be quite dificult.
  • The characters are memorable, from Marshall Raynor, to Tassadar, Zeratul, Kerrigan, Arcturus Mengsk, Fenix, Gerard Dugall, Alexei Stukov, even Zasz plays an influential role in the few missions he's seen in.
  • Exploration, Economics, and Embattlement, are kept in delicate balance. Figuring out how use that balance and where to push it is almost as much about playstyle as it is about skill and experience.
  • There is a hugely robust editor that allows you almost total freedom within the limits of the games engine.
  • The game is only as complicated as you are skilled. Playing it as a novice and playing it as a veteran are very distinct experiences.

 


Cons

  • As previously mentioned, the story inspired Warcraft's lore, meaning that if you've played Warcraft 3, the events of the expansion will feel less significant.
  • The visuals are dated. The level graphics are fairly gloomy compared to the brighter or at least more detailed designs in modern real-time strategy games.
  • Most of the levels in the first game and a few in the expansion are also dated compared to today's standards. The gameplay is often considered "training" for multiplayer/skirmish. The story and the effectiveness of the system make up for it.
  • You can only select just over a dozen units at a time. This can be a nuisance for beginning players, though veterans will be so used to squads and grouping that its only really a problem for some Zerg strategies.
  • It's almost impossible to know anything about the series without spoiling the twist at the end of "New Gettysburg". Similarily, the promotions for Starcraft 2 probably assume you already know how Starcraft - Brood War ended.

 


Similar games:

  • TheTotal War series (Real-time Strategy meets Turn-based Strategy meets Historical themes and excellent tactical gameplay... not forgiving to beginners though)
  • Age of Empires 2 (A more economy/diplomacy focused RTS with some well-executed interpretations of Medieval history)
  • Command and Conquer: Red Alert ("Starcraft" innovated the genre, but Westwood practically created it. Whether it is GDI and NOD, or Allies and Soviets, its a classic experience not to be missed.)


Keep your eyes peeled for the next set of game recommendations by TGE. Until then, be sure to leave some comments and let us know what you think.

Last Updated on Thursday, 07 January 2010 18:59
 
<< Start < Prev 1 2 3 4 Next > End >>

Page 1 of 4

Who's Online

We have 2 guests online