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· The First Age Think Tank, MS/IRS style!
JEV3
post Dec 9 2009, 04:34 AM
Post #41


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Actually, its always been the plan to make the Noldor-based faction from RoB to function almost as if every unit was a hero. While costly, a normal Noldorin unit should be able to shred quite a few beasts before going down.

Also, I actually think we shouldn't go overboard on the heroes themselves. Many should be campaign only, and some should be skirmish only (I'm looking at you, Feanor, Fingolfin!). Most of the heroes we focus on will be those that would have lived to see the Battle of Unnumbered Tears.


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MasterSilver
post Dec 9 2009, 09:43 PM
Post #42


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Hey JEV3 and Ring of Fate that makes sense. I was trying to figure out why you would be able to get mini-faction units from the core faction it didn't make sense to me lol. I was talking about being able to choose one of your mini factions after you have purchased it and getting your fortress to convert to that type of mini faction fortress. Since Morgoth did not fight in the battle of unnumbered tears I suppose he will not be in the skirmish mode right? And if he is not in there we really don't need Finglofin in there to balance him do we lol.
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MasterSilver
post Dec 23 2009, 07:11 PM
Post #43


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gasp, a double post lol. Here is a link to the first age archived section for those
interested, especially newer members.

http://www.warsofarda.co.uk/forums/index.php?showforum=11

Cheers
MS
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Amroth
post Dec 23 2009, 07:35 PM
Post #44


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If I were you I would just split Himring to Mithrim and Himring.

Mithrim: Dór-Lomin, Nargothrond, Gondolin, Minas Tirith/Dorthonion
(Fingolfin, Fingon, Argon {with the greatest leadership}/ Hurin, Huor/ Finrod, Gwindor/ Turgon, Tuor, Glorfindel, Echtelion/ Orodreth, Angord, Aegnor, Barahir)
Union of Maedhros (Himring): Amon Ereb, Himlad, Belegost, Thargelion
(Fëanor, Maedhros, Maglor, Bór + Sons/Amras, Amrod/ Curuifn, Celegorm, Celebrimbor/Azaghal/Caranthir)

Belegost becomes a mini-factions and Mouths of Sirion a Inn-Faction.


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ithilienranger732
post Mar 25 2010, 03:11 AM
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Let's get the wheels of this conceptual machine greased and rolling again! I think we should continue discussing possible faction divisions...

EDIT: Pinned because it's really the main discussion thread at this point. Or should be. I don't know.


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MirkwoodArcher
post Mar 26 2010, 12:38 AM
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And what should we start with?


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ithilienranger732
post Mar 26 2010, 12:57 AM
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How are the forces of good going to work out? I believe that Himring was supposed to be the main faction for the Elves, but I'm not sure how having troops comprised mostly of hero-hordes would work out. Perhaps if it was Hithlum instead, we could have Fingolfin's troops supplemented by those of Dor-Lomin? Dorthonion, in my books, would be more of a stealth faction, suited to the snowy heights of Tar-nu-Fuin. As for Himring, they would be more of the knights in shining armor: relatively slow-moving for elves, but practically tanks in battle.


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Origin
post Apr 13 2010, 11:07 AM
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Elven tanks?
I didn't know those existed.
I'd rather have nimble, hard to hit elven tanks then easy to hit, high-health tanks. Suits them better, I think.


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ithilienranger732
post Apr 14 2010, 11:55 AM
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I said slow-moving for elves. They'd still be faster-moving than, say, Gondor Soldiers. Perhaps speed on par with Uruk-hai. But not slow at all, by any standards.


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Origin
post Apr 15 2010, 04:49 PM
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I got that.....I just mean they should have like high dodge and low health and armor, if that's feasible.


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MasterSilver
post Apr 25 2010, 01:34 PM
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So you guys are alive after all, I thought that Morgoth had taken you all to his dungeons in Angband. Ithillein I hope all is well, glad to see you are still here. Could we have an offical factions list for the first age.
Thanks,
Silver
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ithilienranger732
post Apr 28 2010, 12:17 PM
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I don't have the official factions list either.

And Origin, if you don't mind me asking, how does dodge get messed about with in this? They just get hit and randomly don't take any damage? Without animations, I don't think it makes much sense...


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Origin
post Apr 30 2010, 01:24 PM
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Why? Archers also only hit like 40% of the time. That's not animated. Against elves, 50% of sword attacks should fail, because they're fast enough to evade them. It makes perfect sense. Although I woulnd't mind an animation... biggrin.gif


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ithilienranger732
post May 2 2010, 01:29 PM
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A little hop-skip backwards and a quick "nyah nyah"! :P


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Origin
post May 4 2010, 07:06 PM
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The hop would suffice. But seriously, why not? I think it'd be awsome!


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ithilienranger732
post Jun 15 2010, 03:09 PM
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How are we all doing? Are we ready for a good long discussion?

Good! I knew we were. shiftee2.gif


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MasterSilver
post Yesterday, 01:39 PM
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lol, sure this a few months in coming... but yeah very ready for a good long discusion, not that it will help. Unless this mod experiences somewhat of a resurrection I would say it is on it's death bed if not dead already, but stranger things have happened.
Cheers,
Silver
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Rokqua Shadowkin
post Today, 01:23 AM
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It's not dead. Mordred at least is still working, and i'm working on a few more skirmish maps, mostly 1st age. But yeah, let's see what topic IRS brings in next.


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